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#!/usr/bin/env python |
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##~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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##~ License |
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##~ |
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##- The RuneBlade Foundation library is intended to ease some |
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##- aspects of writing intricate Jabber, XML, and User Interface (wxPython, etc.) |
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##- applications, while providing the flexibility to modularly change the |
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##- architecture. Enjoy. |
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##~ |
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##~ Copyright (C) 2002 TechGame Networks, LLC. |
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##~ |
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##~ This library is free software; you can redistribute it and/or |
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##~ modify it under the terms of the BSD style License as found in the |
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##~ LICENSE file included with this distribution. |
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##~ |
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##~ TechGame Networks, LLC can be reached at: |
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##~ 3578 E. Hartsel Drive #211 |
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##~ Colorado Springs, Colorado, USA, 80920 |
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##~ |
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##~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Imports |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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from SVGSkinObject import SVGSkinObject |
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from RenderItems.Shapes import ShapeRenderItem |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Definitions |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class CircleRenderItem(ShapeRenderItem): |
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def DisplayOn(self, renderer): |
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renderer.DisplayCircle(self) |
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def InterpretSettings(self, settings): |
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ShapeRenderItem.InterpretSettings(self, settings) |
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self.cx = settings.get('cx', 0.) |
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self.cy = settings.get('cy', 0.) |
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self.r = settings.get('r', 0.) |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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def GetCX(self): |
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return self._cx |
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def SetCX(self, value): |
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self._cx = self._asCoord(value) |
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cx = property(GetCX, SetCX) |
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def GetCY(self): |
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return self._cy |
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def SetCY(self, value): |
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self._cy = self._asCoord(value) |
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cy = property(GetCY, SetCY) |
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def GetRadius(self, useRYifempty=True): |
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return self._radius |
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def SetRadius(self, value): |
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radius = self._asCoord(value) |
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if radius < 0: |
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raise ValueError, '"radius" attribute can not be negative"' |
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self._radius = radius |
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#r = radius = rx = ry = property(GetRadius, SetRadius) |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class circle(SVGSkinObject): |
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RenderItemFactory = CircleRenderItem |
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