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#!/usr/bin/env python |
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##~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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##~ License |
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##~ |
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##- The RuneBlade Foundation library is intended to ease some |
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##- aspects of writing intricate Jabber, XML, and User Interface (wxPython, etc.) |
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##- applications, while providing the flexibility to modularly change the |
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##- architecture. Enjoy. |
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##~ |
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##~ Copyright (C) 2002 TechGame Networks, LLC. |
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##~ |
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##~ This library is free software; you can redistribute it and/or |
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##~ modify it under the terms of the BSD style License as found in the |
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##~ LICENSE file included with this distribution. |
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##~ |
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##~ TechGame Networks, LLC can be reached at: |
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##~ 3578 E. Hartsel Drive #211 |
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##~ Colorado Springs, Colorado, USA, 80920 |
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##~ |
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##~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Imports |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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from SVGSkinObject import SVGSkinObject |
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from RenderItems.Shapes import ShapeRenderItem |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Definitions |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class LineRenderItem(ShapeRenderItem): |
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def DisplayOn(self, renderer): |
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renderer.DisplayLine(self) |
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def InterpretSettings(self, settings): |
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ShapeRenderItem.InterpretSettings(self, settings) |
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self.SetX1(settings['x1']) |
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self.SetY1(settings['y1']) |
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self.SetX2(settings['x2']) |
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self.SetY2(settings['y2']) |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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def GetX1(self): |
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return self._x1 |
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def SetX1(self, value): |
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self._x1 = self._asCoord(value) |
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x1 = property(GetX1, SetX1) |
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def GetY1(self): |
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return self._y1 |
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def SetY1(self, value): |
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self._y1 = self._asCoord(value) |
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y1 = property(GetY1, SetY1) |
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def GetX2(self): |
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return self._x2 |
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def SetX2(self, value): |
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self._x2 = self._asCoord(value) |
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x2 = property(GetX2, SetX2) |
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def GetY2(self): |
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return self._y2 |
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def SetY2(self, value): |
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self._y2 = self._asCoord(value) |
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y2 = property(GetY2, SetY2) |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class line(SVGSkinObject): |
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RenderItemFactory = LineRenderItem |
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