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#!/usr/bin/env python |
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##~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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##~ License |
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##~ |
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##- The RuneBlade Foundation library is intended to ease some |
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##- aspects of writing intricate Jabber, XML, and User Interface (wxPython, etc.) |
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##- applications, while providing the flexibility to modularly change the |
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##- architecture. Enjoy. |
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##~ |
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##~ Copyright (C) 2002 TechGame Networks, LLC. |
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##~ |
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##~ This library is free software; you can redistribute it and/or |
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##~ modify it under the terms of the BSD style License as found in the |
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##~ LICENSE file included with this distribution. |
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##~ |
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##~ TechGame Networks, LLC can be reached at: |
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##~ 3578 E. Hartsel Drive #211 |
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##~ Colorado Springs, Colorado, USA, 80920 |
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##~ |
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##~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Imports |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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from RBRapier.Renderer.AttributeMgr import AttributeChangeElement |
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from OpenGL import GL |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Definitions |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class FaceCulling(object): |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Constants / Variables / Etc. |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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AttributeChange = AttributeChangeElement(GL.GL_POLYGON_BIT) |
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FrontFace = GL.GL_CCW |
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CullFace = GL.GL_BACK |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Public Methods |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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def __init__(self, FrontFace=None, CullFace=None): |
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if FrontFace is not None: self.FrontFace = FrontFace |
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if CullFace is not None: self.CullFace = CullFace |
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def GLSelect(self, context): |
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GL.glFrontFace(self.FrontFace) |
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GL.glCullFace(self.CullFace) |
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context.StateMgr.Enable(GL.GL_CULL_FACE) |
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def GLDeselect(self, context): |
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context.StateMgr.Disable(GL.GL_CULL_FACE) |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class PolygonDrawStyle(object): |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Constants / Variables / Etc. |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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AttributeChange = AttributeChangeElement(GL.GL_POLYGON_BIT) |
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FrontStyle = GL.GL_FILL |
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BackStyle = GL.GL_FILL |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Public Methods |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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def __init__(self, FrontStyle=GL.GL_FILL, BackStyle=GL.GL_FILL): |
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self.FrontStyle = FrontStyle |
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self.BackStyle = BackStyle |
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def GLSelect(self, context): |
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FrontStyle = self.FrontStyle |
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BackStyle = self.BackStyle |
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if FrontStyle == BackStyle: |
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GL.glPolygonMode(GL.GL_FRONT_AND_BACK, FrontStyle) |
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else: |
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GL.glPolygonMode(GL.GL_FRONT, FrontStyle) |
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GL.glPolygonMode(GL.GL_BACK, BackStyle) |
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def GLDeselect(self, context): |
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GL.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL) |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class PolygonOffset(object): |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Constants / Variables / Etc. |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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AttributeChange = AttributeChangeElement(GL.GL_POLYGON_BIT) |
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Mode = GL.GL_POLYGON_OFFSET_FILL |
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Factor = 1.0 |
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Units = 1.0 |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Public Methods |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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def GLSelect(self, context): |
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context.StateMgr.Enable(self.Mode) |
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GL.glPolygonOffset(self.Factor, self.Units) |
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def Delect(self, context): |
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context.StateMgr.Disable(self.Mode) |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class PolygonStipple(object): |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Constants / Variables / Etc. |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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AttributeChange = AttributeChangeElement(GL.GL_POLYGON_STIPPLE_BIT) |
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Stipple = "\xff"*32*32 # 32x32x8 bitmask |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Public Methods |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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def GLSelect(self, context): |
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context.StateMgr.Enable(GL.GL_POLYGON_STIPPLE) |
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GL.glPolygonStipple(self.Stipple) |
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def GLDeselect(self, context): |
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context.StateMgr.Disable(GL.GL_POLYGON_STIPPLE) |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class PolygonSmooth(object): |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Constants / Variables / Etc. |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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AttributeChange = AttributeChangeElement(GL.GL_POLYGON_BIT | GL.GL_HINT_BIT) |
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SmoothHint = GL.GL_DONT_CARE |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Public Methods |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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def GLSelect(self, context): |
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context.StateMgr.Enable(GL.GL_POLYGON_SMOOTH) |
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GL.glHint(GL.GL_POLYGON_SMOOTH_HINT, self.SmoothHint) |
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def GLDeselect(self, context): |
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context.StateMgr.Disable(GL.GL_POLYGON_SMOOTH) |
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