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#!/usr/bin/env python |
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##~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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##~ License |
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##~ |
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##- The RuneBlade Foundation library is intended to ease some |
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##- aspects of writing intricate Jabber, XML, and User Interface (wxPython, etc.) |
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##- applications, while providing the flexibility to modularly change the |
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##- architecture. Enjoy. |
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##~ |
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##~ Copyright (C) 2002 TechGame Networks, LLC. |
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##~ |
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##~ This library is free software; you can redistribute it and/or |
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##~ modify it under the terms of the BSD style License as found in the |
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##~ LICENSE file included with this distribution. |
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##~ |
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##~ TechGame Networks, LLC can be reached at: |
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##~ 3578 E. Hartsel Drive #211 |
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##~ Colorado Springs, Colorado, USA, 80920 |
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##~ |
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##~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Imports |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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from OpenGL import GL |
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from ChangeBaseMgr import * |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Definitions |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class AttributeChangeElement(BitmaskChangeElement): |
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"""Encapsulates a single collection of attribute changes""" |
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class DynamicAttributeChangeElement(DynamicBitmaskChangeElement): |
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"""Encapsulates a single collection of attribute changes""" |
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class AttributeTracker(DynamicBitmaskChangeTracker): |
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_ElementAttributeName = 'AttributeChange' |
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class AttributeEffector(AttributeTracker): |
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def SequenceAdd(self, Sequence): |
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DynamicBitmaskChangeTracker.SequenceAdd(self, Sequence) |
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Sequence.OnBeginExecute.Add(self.GLSelect) |
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Sequence.OnEndExecute.Add(self.GLDeselect) |
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def GLSelect(self, context): |
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GL.glPushAttrib(self.Bitmask) |
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def GLDeselect(self, context): |
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GL.glPopAttrib() |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Client Attributes |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class ClientAttributeChangeElement(BitmaskChangeElement): |
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"""Encapsulates a single collection of client attribute changes""" |
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class DynamicClientAttributeChangeElement(DynamicBitmaskChangeElement): |
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"""Encapsulates a single collection of client attribute changes""" |
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class ClientAttributeTracker(DynamicBitmaskChangeTracker): |
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_ElementAttributeName = 'ClientAttributeChange' |
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class ClientAttributeEffector(ClientAttributeTracker): |
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def SequenceAdd(self, Sequence): |
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DynamicBitmaskChangeTracker.SequenceAdd(self, Sequence) |
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Sequence.OnBeginExecute.Add(self.GLSelect) |
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Sequence.OnEndExecute.Add(self.GLDeselect) |
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def GLSelect(self, context): |
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GL.glPushClientAttrib(self.Bitmask) |
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def GLDeselect(self, context): |
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GL.glPopClientAttrib() |
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