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#!/usr/bin/env python |
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##~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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##~ License |
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##~ |
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##- The RuneBlade Foundation library is intended to ease some |
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##- aspects of writing intricate Jabber, XML, and User Interface (wxPython, etc.) |
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##- applications, while providing the flexibility to modularly change the |
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##- architecture. Enjoy. |
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##~ |
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##~ Copyright (C) 2002 TechGame Networks, LLC. |
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##~ |
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##~ This library is free software; you can redistribute it and/or |
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##~ modify it under the terms of the BSD style License as found in the |
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##~ LICENSE file included with this distribution. |
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##~ |
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##~ TechGame Networks, LLC can be reached at: |
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##~ 3578 E. Hartsel Drive #211 |
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##~ Colorado Springs, Colorado, USA, 80920 |
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##~ |
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##~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Imports |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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from OpenGL import GL |
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from RBRapier.Tools import Vector |
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from RBRapier.Renderer.AttributeMgr import AttributeChangeElement |
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from RBRapier.Renderer.BufferMgr import BufferChangeElement |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Definitions |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class ClearColor(object): |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Constants / Variables / Etc. |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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AttributeChange = AttributeChangeElement(GL.GL_COLOR_BUFFER_BIT) |
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BufferClear = BufferChangeElement(GL.GL_COLOR_BUFFER_BIT) |
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Value = Vector.ColorVectorProperty('Value', (0., 0., 0., 1.)) |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Public |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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def __init__(self, Color=None): |
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if Color is not None: |
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self.Value = Color |
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def GLExecute(self, context): |
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GL.glClearColor(*self.Value.tolist()) |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class ColorMask(object): |
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Mask = Vector.Vector4Property('Mask ', (1., 1., 1., 1.)) |
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def GLSelect(self, context): |
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GL.glColorMask(*self.Mask.tolist()) |
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def GLDeselect(self, context): |
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GL.glColorMask(1,1,1,1) |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class ClearDepth(object): |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Constants / Variables / Etc. |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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AttributeChange = AttributeChangeElement(GL.GL_DEPTH_BUFFER_BIT) |
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BufferClear = BufferChangeElement(GL.GL_DEPTH_BUFFER_BIT) |
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Value = 1. |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Public |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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def __init__(self, Value=0.): |
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self.Value = Value |
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def GLExecute(self, context): |
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GL.glClearDepth(self.Value) |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class DepthMask(object): |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Constants / Variables / Etc. |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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AttributeChange = AttributeChangeElement(GL.GL_DEPTH_BUFFER_BIT) |
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Mask = 1 |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Public Methods |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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def GLSelect(self, context): |
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GL.glDepthMask(self.Mask) |
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def GLDeselect(self, context): |
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GL.glDepthMask(1) |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class ClearStencil(object): |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Constants / Variables / Etc. |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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AttributeChange = AttributeChangeElement(GL.GL_STENCIL_BUFFER_BIT) |
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BufferClear = BufferChangeElement(GL.GL_STENCIL_BUFFER_BIT) |
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Value = 0 |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Public |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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def __init__(self, Value=0): |
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self.Value = Value |
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def GLExecute(self, context): |
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GL.glClearStencil(self.Value) |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class StencilMask(object): |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Constants / Variables / Etc. |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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AttributeChange = AttributeChangeElement(GL.GL_STENCIL_BUFFER_BIT) |
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Mask = -1 |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Public Methods |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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def __init__(self, mask=-1): |
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self.Mask = mask |
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def GLSelect(self, context): |
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GL.glStencilMask(self.Mask) |
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def GLDeselect(self, context): |
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GL.glStencilMask(-1) |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class ClearAccum(object): |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Constants / Variables / Etc. |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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AttributeChange = AttributeChangeElement(GL.GL_ACCUM_BUFFER_BIT) |
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BufferClear = BufferChangeElement(GL.GL_ACCUM_BUFFER_BIT) |
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Value = Vector.ColorVectorProperty('Value', (0., 0., 0., 1.)) |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Public |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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def __init__(self, Color=None): |
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if Color is not None: |
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self.Value = Color |
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def AccumBits(): |
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bitflags = (GL.GL_ACCUM_RED_BITS, GL.GL_ACCUM_GREEN_BITS, GL.GL_ACCUM_BLUE_BITS, GL.GL_ACCUM_ALPHA_BITS) |
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return map(GL.glGetInteger, bitflags) |
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AccumBits = staticmethod(AccumBits) |
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def GLExecute(self, context): |
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GL.glClearAccum(*self.Value.tolist()) |
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