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#!/usr/bin/env python |
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##~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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##~ License |
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##~ |
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##- The RuneBlade Foundation library is intended to ease some |
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##- aspects of writing intricate Jabber, XML, and User Interface (wxPython, etc.) |
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##- applications, while providing the flexibility to modularly change the |
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##- architecture. Enjoy. |
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##~ |
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##~ Copyright (C) 2002 TechGame Networks, LLC. |
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##~ |
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##~ This library is free software; you can redistribute it and/or |
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##~ modify it under the terms of the BSD style License as found in the |
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##~ LICENSE file included with this distribution. |
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##~ |
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##~ TechGame Networks, LLC can be reached at: |
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##~ 3578 E. Hartsel Drive #211 |
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##~ Colorado Springs, Colorado, USA, 80920 |
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##~ |
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##~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Imports |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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from OpenGL import GL |
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from RBFoundation.Objects.Properties import LazyProperty |
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from RBRapier.Tools import ViewBox |
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from RBRapier.Renderer.AttributeMgr import AttributeChangeElement |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Definitions |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class ScissorTest(object): |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Constants / Variables / Etc. |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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AttributeChange = AttributeChangeElement(GL.GL_SCISSOR_BIT) |
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Box = LazyProperty(ViewBox) |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Public Methods |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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def GLSelect(self, context): |
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rectangle = map(int, self.Box.GetRectangle()) |
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GL.glScissor(*rectangle) |
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context.StateMgr.Enable(GL.GL_SCISSOR_TEST) |
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def GLDeselect(self, context): |
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context.StateMgr.Disable(GL.GL_SCISSOR_TEST) |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class AlphaTest(object): |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Constants / Variables / Etc. |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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AttributeChange = AttributeChangeElement(GL.GL_COLOR_BUFFER_BIT) |
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Function = GL.GL_ALWAYS |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Public Methods |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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def __init__(self, Function=GL.GL_ALWAYS): |
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self.Function = Function |
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def GLSelect(self, context): |
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GL.glAlphaFunc(self.Function) |
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context.StateMgr.Enable(GL.GL_ALPHA_TEST) |
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def GLDeselect(self, context): |
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context.StateMgr.Disable(GL.GL_ALPHA_TEST) |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class StencilTest(object): |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Constants / Variables / Etc. |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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AttributeChange = AttributeChangeElement(GL.GL_STENCIL_BUFFER_BIT) |
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Function = GL.GL_ALWAYS |
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Operation = GL.GL_KEEP |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Public Methods |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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def __init__(self, Function=GL.GL_ALWAYS, Operation=GL.GL_KEEP): |
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self.Function = Function |
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self.Operation = Operation |
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def GLSelect(self, context): |
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GL.glStencilFunc(self.Function) |
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GL.glStencilOp(self.Operation) |
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context.StateMgr.Enable(GL.GL_STENCIL_TEST) |
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def GLDeselect(self, context): |
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context.StateMgr.Disable(GL.GL_STENCIL_TEST) |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class DepthTest(object): |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Constants / Variables / Etc. |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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AttributeChange = AttributeChangeElement(GL.GL_DEPTH_BUFFER_BIT) |
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Function = GL.GL_LESS |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Public Methods |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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def __init__(self, Function=GL.GL_LESS): |
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self.Function = Function |
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def GLSelect(self, context): |
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GL.glDepthFunc(self.Function) |
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context.StateMgr.Enable(GL.GL_DEPTH_TEST) |
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def GLDeselect(self, context): |
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context.StateMgr.Disable(GL.GL_DEPTH_TEST) |
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