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#!/usr/bin/env python |
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##~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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##~ License |
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##~ |
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##- The RuneBlade Foundation library is intended to ease some |
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##- aspects of writing intricate Jabber, XML, and User Interface (wxPython, etc.) |
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##- applications, while providing the flexibility to modularly change the |
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##- architecture. Enjoy. |
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##~ |
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##~ Copyright (C) 2002 TechGame Networks, LLC. |
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##~ |
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##~ This library is free software; you can redistribute it and/or |
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##~ modify it under the terms of the BSD style License as found in the |
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##~ LICENSE file included with this distribution. |
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##~ |
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##~ TechGame Networks, LLC can be reached at: |
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##~ 3578 E. Hartsel Drive #211 |
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##~ Colorado Springs, Colorado, USA, 80920 |
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##~ |
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##~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Imports |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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from OpenGL import GL |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Definitions |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class SelectionBuffer(object): |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Constants / Variables / Etc. |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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SelectBufferSize = 127 |
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_selection = [] |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Definitions |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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class SelectionEntry(object): |
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__slots__ = '_z0', '_z1', 'namepath' |
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def __init__(self, z0, z1, namepath=()): |
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self._z0 = z0 |
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self._z1 = z1 |
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self.namepath = namepath |
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def __repr__(self): |
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return "<Selection z=%s names=%s>" % (self.GetZRange(), self.namepath) |
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def GetName(self): |
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return self.GetNamePath()[-1] |
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def GetNamePath(self): |
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return self.namepath |
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def GetZRange(self): |
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maxvalue = 0xffffffffL |
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return float(self._z0)/maxvalue, float(self._z1)/maxvalue |
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def Resolve(self, resolver): |
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result = resolver |
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namepath = self.namepath[:] |
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try: |
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for step in namepath: |
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result = result[step] |
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except LookupError: |
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pass |
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return result |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Public |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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def GLSelect(self, context): |
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del self.Selection |
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GL.glSelectBuffer(self.SelectBufferSize) |
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GL.glRenderMode(GL.GL_SELECT) |
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GL.glInitNames() |
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def GLDeselect(self, context): |
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rawselection = GL.glRenderMode(GL.GL_RENDER) |
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self._SetRawSelection(rawselection) |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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#~ Properties |
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#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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def GetSelection(self): |
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return self._selection |
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def SetSelection(self, value=()): |
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self._selection = list(value) |
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def DelSelection(self): |
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try: del self._selection |
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except AttributeError: pass |
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def _SetRawSelection(self, rawselection): |
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if rawselection: |
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from itertools import starmap |
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self.SetSelection(starmap(self.SelectionEntry, rawselection)) |
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else: |
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self.SetSelection(()) |
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Selection = property(GetSelection, SetSelection, DelSelection) |
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