root/trunk/RBRapier/RBRapier/Renderer/View/TransformationSettings.py

Revision 702, 2.3 kB (checked in by sholloway, 5 years ago)

Added GL prefix to Execute/Select/Deselect

Line 
1 #!/usr/bin/env python
2 ##~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3 ##~ License
4 ##~
5 ##- The RuneBlade Foundation library is intended to ease some
6 ##- aspects of writing intricate Jabber, XML, and User Interface (wxPython, etc.)
7 ##- applications, while providing the flexibility to modularly change the
8 ##- architecture. Enjoy.
9 ##~
10 ##~ Copyright (C) 2002  TechGame Networks, LLC.
11 ##~
12 ##~ This library is free software; you can redistribute it and/or
13 ##~ modify it under the terms of the BSD style License as found in the
14 ##~ LICENSE file included with this distribution.
15 ##~
16 ##~ TechGame Networks, LLC can be reached at:
17 ##~ 3578 E. Hartsel Drive #211
18 ##~ Colorado Springs, Colorado, USA, 80920
19 ##~
20 ##~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
21
22 #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
23 #~ Imports
24 #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
25
26 from OpenGL import GL
27 from RBRapier.Renderer.AttributeMgr import AttributeChangeElement
28
29 #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
30 #~ Imports
31 #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
32
33 class Normalization(object):
34     #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
35     #~ Constants / Variables / Etc.
36     #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
37
38     AttributeChange = AttributeChangeElement(GL.GL_TRANSFORM_BIT)
39
40     #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
41     #~ Public Methods
42     #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
43
44     def GLSelect(self, context):
45         context.StateMgr.Enable(GL.GL_NORMALIZE)
46
47     def GLDeselect(self, context):
48         context.StateMgr.Disable(GL.GL_NORMALIZE)
49
50 #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
51
52 class PerspectiveHint(object):
53     #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
54     #~ Constants / Variables / Etc.
55     #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
56
57     AttributeChange = AttributeChangeElement(GL.GL_TRANSFORM_BIT)
58     PerspectiveHint = GL.GL_DONT_CARE
59
60     #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
61     #~ Public Methods
62     #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
63
64     def __init__(self, PerspectiveHint=None):
65         self.PerspectiveHint = PerspectiveHint
66
67     def GLExecute(self, context):
68         GL.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, self.PerspectiveHint)
69
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