root/trunk/RBSkinning/RBSkinning/xmlPython/if_.py

Revision 535, 1.8 kB (checked in by sholloway, 6 years ago)

Fixed bugs created by SkinComplete? being added in addition to SkinFinalize?

Line 
1 #!/usr/bin/env python
2 ##~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3 ##~ License
4 ##~
5 ##- The RuneBlade Foundation library is intended to ease some
6 ##- aspects of writing intricate Jabber, XML, and User Interface (wxPython, etc.)
7 ##- applications, while providing the flexibility to modularly change the
8 ##- architecture. Enjoy.
9 ##~
10 ##~ Copyright (C) 2002  TechGame Networks, LLC.
11 ##~
12 ##~ This library is free software; you can redistribute it and/or
13 ##~ modify it under the terms of the BSD style License as found in the
14 ##~ LICENSE file included with this distribution.
15 ##~
16 ##~ TechGame Networks, LLC can be reached at:
17 ##~ 3578 E. Hartsel Drive #211
18 ##~ Colorado Springs, Colorado, USA, 80920
19 ##~
20 ##~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
21
22 #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
23 #~ Imports
24 #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
25
26 from PyConditionalSkinObject import PyConditionalSkinObject
27 #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
28 #~ Definitions
29 #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
30
31 class if_(PyConditionalSkinObject):
32     #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
33     #~ Constants / Variables / Etc.
34     #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
35
36     default_settings = PyConditionalSkinObject.default_settings.copy()
37     default_settings['condition'] = '0'
38     default_settings['unravelnode'] = '1'
39
40     #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
41     #~ Public Methods
42     #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
43
44     def SkinInitialize(self):
45         self.object = self.EvalLocal(self.settings['condition'])
46         self.StoreChildren(self.object and 1 or 0)
47
48     def SkinComplete(self):
49         if self.object:
50             self.RestoreChildren()
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