Changeset 643 for trunk/RBRapier/demo/Attic
- Timestamp:
- 07/22/03 13:17:39 (5 years ago)
- Files:
-
- trunk/RBRapier/demo/Attic/SVG.old/display.py (modified) (4 diffs)
Legend:
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trunk/RBRapier/demo/Attic/SVG.old/display.py
r631 r643 26 26 import logging 27 27 import sys 28 import time 28 29 29 30 from wxPython import wx … … 34 35 35 36 from RBRapier.Renderer import SequenceMgr 37 from RBRapier.Renderer import DisplayList 36 38 from RBRapier.Renderer.Environment import Buffers 37 39 from RBRapier.Renderer.View import Viewport 40 from RBRapier.Renderer.View import Transformations 41 from RBRapier.Renderer.View import TransformationSettings 38 42 39 43 from RBRapier.Formats import SVG … … 78 82 self.svgitems = [SVG.SVGSkinner.SkinFile(svgfile).object for svgfile in sys.argv[1:]] 79 83 80 self.viewsetup = GLViewSetup(self.glcanvas )84 self.viewsetup = GLViewSetup(self.glcanvas, 30) 81 85 self.viewsetup.OnRender.Add(self.Initialize) 82 86 self.viewsetup.OnRender.Add(self.Render) 87 self.viewsetup.OnRender.Add(self.PostRender) 83 88 self.viewsetup.StartRendering() 84 89 … … 93 98 self.root.AddElement(self.viewport, -2) 94 99 100 self.projection = Transformations.OrthographicMgd(GL.GL_PROJECTION, True, -1, 1, -1, 1, -1, 1) 101 self.root.AddElement(self.projection.Select) 102 self.root.AddPostElement(self.projection.Deselect) 103 104 self.svgs = SequenceMgr.Sequence() 95 105 svgrenderer = SVG.Renderers.Rapier.RapierRenderer() 96 106 while self.svgitems: 97 107 svg = self.svgitems.pop() 98 self.root.AddElement(svgrenderer.Display(svg)) 108 self.svgs.AddElement(svgrenderer.Display(svg)) 109 110 self.root.AddElement(self.Thing) 111 self.root.AddElement(self.svgs) 99 112 100 113 def Render(self, subject, canvas): 101 114 self.viewport.SetRectangle(canvas.GetClientRect().asTuple()) 115 self.projection.Dimensions = 2, 2, 2 116 self.projection.AspectRatio = self.viewport.AspectRatio 102 117 self.root.Execute(None) 103 118 104 maxfps = 40 105 realfps = self.root.Statistics['persecond'] 106 targetfps = self.viewsetup.GetTargetFPS() 107 if realfps < 2*targetfps: 108 newtarget = min(maxfps, realfps*0.45) 109 self.viewsetup.SetTargetFPS(newtarget) 110 print "Lowering fps to:", newtarget, "old target:", targetfps, "real:", realfps 119 #maxfps = 40 120 #realfps = self.root.Statistics['persecond'] 121 #targetfps = self.viewsetup.GetTargetFPS() 122 #if realfps < 2*targetfps: 123 # newtarget = min(maxfps, realfps*0.45) 124 # self.viewsetup.SetTargetFPS(newtarget) 125 # print "Lowering fps to:", newtarget, "old target:", targetfps, "real:", realfps 126 127 def Thing(self, *args): 128 GL.glRotated((3*time.clock())%360., 1, 0, 0) 129 GL.glRotated((2*time.clock())%360., 0, 1, 0) 130 GL.glRotated((1*time.clock())%360., 0, 0, 1) 131 132 def PostRender(self, glviewsetup, canvas): 133 glviewsetup.OnRender.Remove(self.PostRender) 134 DisplayList.DisplayList.InsertAspect(self.svgs) 111 135 112 136 #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
