Changeset 705
- Timestamp:
- 09/16/03 16:17:45 (5 years ago)
- Files:
-
- trunk/RBRapier/demo/Cube/cubescene.py (modified) (2 diffs)
- trunk/RBRapier/demo/Lightwave/scene.py (modified) (4 diffs)
- trunk/RBRapier/demo/Wavefront/scene.py (modified) (3 diffs)
Legend:
- Unmodified
- Added
- Removed
- Modified
- Copied
- Moved
trunk/RBRapier/demo/Cube/cubescene.py
r703 r705 158 158 159 159 self.pickbuffer = Selection.SelectionBuffer() 160 self.pickmatrix = Transformations. RectangleMappingMatrixMgd(GL.GL_PROJECTION, True)160 self.pickmatrix = Transformations.ViewBoxMappingMatrixMgd(GL.GL_PROJECTION, True) 161 161 self.pickmatrix.PickEnabled = False 162 162 … … 207 207 pos0, pos1 = (x-pw, y-ph), (x+pw, y+ph) 208 208 pos0, pos1 = self.viewport.MapPointsTo([pos0, pos1], flipy=True) 209 self.pickmatrix. FromRect.SetPts(pos0, pos1)209 self.pickmatrix.MapFrom.SetPts(pos0, pos1) 210 210 211 211 evt.Skip() trunk/RBRapier/demo/Lightwave/scene.py
r702 r705 68 68 </frame> 69 69 70 <!-- 70 71 <frame title='Demo PyCrust' show='1' pos='850,0' size='400,800'> 71 72 <layout fit='0'> … … 73 74 </layout> 74 75 </frame> 76 --> 75 77 </skin:skin> 76 78 """ … … 100 102 self.viewsetup.OnRender.Add(self.Render) 101 103 self.viewsetup.StartRendering() 102 103 104 104 105 def Initialize(self, glviewsetup, canvas): … … 216 217 Animate = 1 217 218 def Render(self, glviewsetup, canvas): 218 219 219 # Recalculate the viewport 220 220 self.Viewport.SetRectangle(canvas.GetClientRect().asTuple()) 221 self.Projection.Perspective. AspectRatio = self.Viewport.AspectRatio221 self.Projection.Perspective.SetAspectRatio(self.Viewport.GetAspectRatio()) 222 222 # Draw the stuffage! =) 223 223 self.Sequence.GLExecute(None) trunk/RBRapier/demo/Wavefront/scene.py
r702 r705 63 63 </frame> 64 64 65 <!-- 65 66 <frame title='Demo PyCrust' show='1' pos='850,0' size='400,800'> 66 67 <layout fit='0'> … … 68 69 </layout> 69 70 </frame> 71 --> 70 72 </skin:skin> 71 73 """ … … 186 188 # Recalculate the viewport 187 189 self.Viewport.SetRectangle(canvas.GetClientRect().asTuple()) 188 self.Projection.Perspective. AspectRatio = self.Viewport.AspectRatio190 self.Projection.Perspective.SetAspectRatio(self.Viewport.GetAspectRatio()) 189 191 # Draw the stuffage! =) 190 192 self.Sequence.GLExecute(None)
